Workshop: Think It, Plan It, MAKE It

Join the MAKE movement as you create, build, innovate, design, improve, hack, push boundaries and solve problems. Embark on a series of projects that highlight STEM concepts, allow for self-expression, foster teamwork and improve critical thinking in this workshop tailored to your students’ needs and experience.

Major Concepts To Be Explored:

  • What is the engineering design process?
  • How can math, science, and technology be used to solve problems?

21st Century Skills:

Participants will be able to:

  • Communicate by sharing thoughts, questions, ideas, and solutions
  • Collaborate by working together to reach a goal – putting talent, expertise, and smarts to work
  • Think critically by looking at problems in a new way and linking learning across subjects and disciplines
  • Create, innovate, and invent by trying new approaches when presented with a challenge

Goals of the Workshop:

  • Students will learn and utilize the steps of the engineering design process with each Make activity.
  • Students will use guided inquiry to develop their own visions and bring their ideas to reality.
  • Students will discover how common materials can be used to create problem solving technologies.
  • Students will strengthen their team-building and communication skills. 

Workshop Objectives:

Participants will be able to:

  • Test the limitations of new materials through hands on exploration with them.
  • Design their own creations and produce them using materials provided.
  • Redesign their creation to improve on their original design for a superior Make.

Methods and Activities:

  • Students will be introduced to a variety of materials and tools that they will then be able to use in the creation of different Make activities such as robots, rockets, and bridges.
  • Students will be given broad directions for the Make activities which allow for an open ended method of experiential learning.
  • Students will use the steps of the engineering design process to make an effective model.

Key Vocabulary:

Engineering Design Process, Plan, Improve, Hypothesis, Prototype

Set-up Needs:

  • Teaching/presentation space must be accessible via wheeled cart.
  • Approximate set-up and clean-up time – 30 minutes before and after program.
  • 15 minutes to reset between sessions if multiple sessions booked
  • Large room with area for movement.
  • Table and chair for each student.
  • Minimum of one large table for setting out Make activity supplies.
  • Small storage onsite for Make materials if possible.

Call to Book

704.372.6261 x300
  • Grades 3 - 8
  • Duration: 6 one-hour sessions
  • call for pricing
  • maximum 25 students

Build bridges to STEM education